Post by The Quartz!™ on Oct 7, 2007 19:15:38 GMT -5
Welcome to the Adventurer's Mart! Anything that you wish to buy, simply post a reply here saying so. I (or possible CM) will deduct the rings and grant you the weapon, in which you should probably remind yourself that you have one by putting it in your sig/user notes... I will also PM you as to what the item ACTUALLY DOES if it's not obvious (like the Ass in a Sling).
Armor
Leather Armor- Okay armor. Better than nothing. Weight: 15 Price: 50
Studded Leather Armor- A step up from regular leather. Weight: 20 Price: 75
Chainmail- Pretty good armor. Weight: 35 Price: 100
Splint Mail- Good armor. Weight: 40 Price: 115
Plate Mail- Awesome armor. Weight: 60 Price: 175
Full Plate Mail- The best NORMAL armor you can get. Weight: 85 Price: 300
Robes
Mage Robe of Electrical Resistance- If you're a mage, you can wear this over any other armor you are wearing, if you wish. Grants resistance to electricity. Weight: 10 Price: 300
Mage Robe of Fire Resistance- If you're a mage, you can wear this over any other armor you are wearing, if you wish. Grants resistance to fire. Weight: 10 Price: 325
Mage Robe of Cold Resistance- If you're a mage, you can wear this over any other armor you are wearing, if you wish. Grants resistance to ice. Weight: 10 Price: 310
Robe of Good Archmagi- Only usable by mages of Good Alignment. Grants resistance to Electrical, Fire, and Cold. Weight: 15 Price: 1,000
Robe of Neutral Archmagi- Only usable by mages of Neutral Alignment. Grants resistance to Darkness, Light, and Acid. Weight: 15 Price: 1,050
Robe of Evil Archmagi- Only usable by mages of Evil Alignment. Grants resistance to Darkness, Cold, Water, and Light. Weight: 15 Price: 1,300
Weapons
Dagger- Doesn't deal amazing damage, but good. Price: 5
Kriss- Hard to pull out of your dead foe, but incredibly lethal. Price: 50
Short Sword- The weakest sword you can get, but it's alright. Price: 15
Silversword- It's shiny and does bonus electrical damage. Price: 150
Long Sword- Your standard, good sword. Great for the common warrior. Price: 25
Anti-Crustacean Sword- Does massive damage to giant enemy crabs, so long as you hit its weakpoint. Price: 50
Bastard Sword- A step up from the long sword, and slightly bigger as well. Price: 35
Sneaky Bastard Sword- Does extra back-stab damage. Price: 100
Two-Handed Sword- A sword so big that it must be wielded with two hands. Price: 50
Sword Comma Giant- Inflicts some seriously MASSIVE DAMAGE. Price: 325
Scimitar- Only sword that's also usable by druids. Long and curved. Price: 40
Druidic Scimitar- ONLY usable by druids... When you wield this in a plant-inhabited area, you will notice that the plants seem to... be on your side somehow. Price: 300
Machette- Double-purpose weapon, as it would also be useful in a jungle. Price: 45
Machette of Headless Foes- This adds extra "wind" damage to it, which means it slices more powerfully. Price: 300
Katana- A fine blade, perfect for fast strikes. Price: 40
Katana of Win- Made of win. Price: 400
One-Headed-Flail- A weapon most often used by clerics. Price: 25
Two-Headed-Flail- A more powerful flail, but more dangerous. Price: 40
Three-Headed-Flail- Incredibly dangerous flail that inflicts MASSIVE damage. ;-) Price: 75
Hydra-Flail- Every time someone cuts off a head of one of these, it grows two more. Price: 350
Mace- Another weapon mostly used by clerics. Quite capable of smashing jaws. Price: 30
Mace of Malice- Quite capable of smashing jews. Thus, it is usually used by Christians. Price: 250
Morning Star- Basically a very long version of the mace. It has a wider range as such. Price: 40
Evening Star- It's lights out for you! Does additional crushing damage. Price: 250
Club- Most often used by the druid. Not very powerful, it's just a thick stick with a couple of spikes. Price: 10
Ace of Clubs- Much more powerful than a normal club. Price: 300
War Hammer- A large hammer with the potential of quite literally 'bashing faces in'. Price: 40
Gravity Hammer- This large hammer packs a very powerful punch, literally knocking back foes over ten feet into the air. Price: 500
Short Bow- Thieves can use this, and can't use any other type of bow. Price: 45
Long Bow- Can shoot to a farther range. Price: 75
Composite Long Bow- Can shoot to great distances. Useful for sniping. Price: 100
Light Crossbow- Can shoot as far as a long bow. Price: 85
Heavy Crossbow- Shoots incredibly far. Useful for sniping. Price: 110
Sling- Quite capable of making a hole in one's head. Price: 10
Ass in a Sling- No one knows how it got this name, but when an opponent has this weapon, well, your ass is pretty much in a sling. Price: 125
Slingshot- Better range than the normal sling. Price: 20
Slingshot of Gaping Head Wounds- The bullet/rock shot out of this will show no signs of stopping for a very long time, even if it hits something in its way. Price: 250
Throwing Daggers- Price: 50
Poisoned Throwing Daggers- Price: 250
Darts- Price: 30
Lemon-Juice-Tainted Darts- Trust me, these hurt a LOT. Price: 150
Throwing Axes- Price: 100
Throwing Axis and Allies- These axes have the strange power of actually homing in on its target. Price: 500
Shuriken- Price: 125
Worthless Sega CD Throwing Discs- Razor-sharp. Price: 100
Kunai Knives- Super fast and deadly accurate. Price: 130
Battle Axe- Price: 25
The Axe of the Apostles- Usable only by Paladins. Heals the user slightly for every hit made. Price: 400
Two-handed Axe- Price: 35
Axe Comma Giant- The sheer weight of this thing can cut someone down to size. Price: 100
Spear- Price: 30
Spear of Punishment- Anyone hit with this will be poisoned. Price: 400
Halberd- Basically an axe on top of a large pole, with a spear on the pole as well. Price: 40
Quarter Staff- Price: 15
Three-Quarters Staff- Knocks foes away from you. Price: 300
Shields
Buckler- Tiny, whimpy shield. Weight: 5 Price: 5
Small Shield- Small, but useful. Weight: 15 Price: 20
Medium Shield- Weight: 25 Price: 35
Large Shield- Weight: 35 Price: 45
Tower Shield- Really big and weighty shield that sucks unless you never need to move. In the case that you don't, though, it is nearly an ultimate defense. Weight: 40 Price: 50
Gauntlets
Gauntlets of Dexterity- Makes your character uber-dexterious if they aren't already. Even if they're like, a giant or something. Price: 750
Girdles/Belts
Girdle of Hill Giant Strength- Makes your character incredibly strong if they aren't already. Price: 1,250
Boots
Boots of Speed- Makes your character really fast. Price: 1,250
Neclaces/Pendants/Amulets
Amulet of Missiles- Casts Magic Missile once per day. Price: 750
Rings
Ring of Infravision- Grants perfect night vision. Price: 750
Cloaks
Cloak of Fire Resistance- Price: 350
Mage Spells
Magic Missile- You fire five gleaming red spheres out of each of your finger tips, and each one inflicts little damage, but five shots pretty much guarantees that you distract your opponent, making him fail whatever he was trying to do.
Burning Hands- Standard fire spell. Can hit several opponents, but they have to be fairly close. Price: 100
Agannazar's Scorcher- A jet of flame that can hit multiple opponents if they're lined up perfectly, but as it has not much width, it is highly unlikely. Hurts more than Burning Hands. Price: 150
FireBall- The famous fireball spell. A ball of flame hits a certain area. Any creature hit by this takes a lot of damage. It also explodes on a fairly large scale, hurting other creatures too... Just not as much as the person hit directly, if any. Price: 200
Ice Storm- A storm of icicles that come crashing down on a large radius. Price: 200
Quartz' Frost- A spell invented by Quartz. He ported it from "The Wand of Frost". It hurts A LOT. Price: 250
Sunray- An amazing beam of light that encompasses the spellcaster and blinds everyone in the area for a few posts, and hurts them a little bit. Instantly kills any undead. Price: 300
Acidic Bomb- Think like FireBall, except that it initially hurts less, but it poisons everyone in the radius. That's not good. Price: 275
Lightning Bolt- A horizontal lightning bolt that hurts targets a LOT. It also bounces off walls, so beware... Price: 200
Skull Trap- Considered an evil spell. A skull hovers in a certain area until a target stumbles across it, making it explode. The bits and pieces do lots of damage, and it effects a radius a bit smaller than a fireball spell. Price: 250
Priest/Druidic Spells
Cure Light Wounds- Priest/Druid. Heals 1/5 of any character's injuries almost instantly. Price: 50
Cure Moderate Wounds- Priest/Druid. Heals 2/5 of any character's injuries almost instantly. Price: 150
Cure Serious Wounds- Priest/Druid. Heals 3/5 of any character's injuries almost instantly. Price: 300
Cure Critical Wounds- Priest/Druid. Heals 4/5 of any character's injuries almost instantly. Price: 400
Heal- Priest/Druid. Heals all of any character's injuries almost instantly. Price: 500
Raise Dead- Priest. Any dead character (as long as they aren't mutilated) comes back to life, but on the brink of death. Price: 1000
Resurrection- Priest. Any dead character comes back to life, with full health. Price: 1500
Entangle- Druid. Many vines come up out of the ground and hold any characters in the radius completely still. Lasts only 6 posts. Price: 150
Potions
Potion of Healing- Heals 1/4 of your character's injuries almost instantly. Price: 15
Potion of Extra Healing- Heals 1/2 of your character's injuries almost instantly. Price: 30
Potion of Superior Healing- Heals 3/4 of your character's injuries almost instantly. Price: 45
Antidote- Instantly cures poison. This might save your bacon. Price: 55
Special Scrolls
Stone to Flesh- Anyone petrified is, umm, no longer petrified. Price: 50
Wands/Rods
Armor
Leather Armor- Okay armor. Better than nothing. Weight: 15 Price: 50
Studded Leather Armor- A step up from regular leather. Weight: 20 Price: 75
Chainmail- Pretty good armor. Weight: 35 Price: 100
Splint Mail- Good armor. Weight: 40 Price: 115
Plate Mail- Awesome armor. Weight: 60 Price: 175
Full Plate Mail- The best NORMAL armor you can get. Weight: 85 Price: 300
Robes
Mage Robe of Electrical Resistance- If you're a mage, you can wear this over any other armor you are wearing, if you wish. Grants resistance to electricity. Weight: 10 Price: 300
Mage Robe of Fire Resistance- If you're a mage, you can wear this over any other armor you are wearing, if you wish. Grants resistance to fire. Weight: 10 Price: 325
Mage Robe of Cold Resistance- If you're a mage, you can wear this over any other armor you are wearing, if you wish. Grants resistance to ice. Weight: 10 Price: 310
Robe of Good Archmagi- Only usable by mages of Good Alignment. Grants resistance to Electrical, Fire, and Cold. Weight: 15 Price: 1,000
Robe of Neutral Archmagi- Only usable by mages of Neutral Alignment. Grants resistance to Darkness, Light, and Acid. Weight: 15 Price: 1,050
Robe of Evil Archmagi- Only usable by mages of Evil Alignment. Grants resistance to Darkness, Cold, Water, and Light. Weight: 15 Price: 1,300
Weapons
Dagger- Doesn't deal amazing damage, but good. Price: 5
Kriss- Hard to pull out of your dead foe, but incredibly lethal. Price: 50
Short Sword- The weakest sword you can get, but it's alright. Price: 15
Silversword- It's shiny and does bonus electrical damage. Price: 150
Long Sword- Your standard, good sword. Great for the common warrior. Price: 25
Anti-Crustacean Sword- Does massive damage to giant enemy crabs, so long as you hit its weakpoint. Price: 50
Bastard Sword- A step up from the long sword, and slightly bigger as well. Price: 35
Sneaky Bastard Sword- Does extra back-stab damage. Price: 100
Two-Handed Sword- A sword so big that it must be wielded with two hands. Price: 50
Sword Comma Giant- Inflicts some seriously MASSIVE DAMAGE. Price: 325
Scimitar- Only sword that's also usable by druids. Long and curved. Price: 40
Druidic Scimitar- ONLY usable by druids... When you wield this in a plant-inhabited area, you will notice that the plants seem to... be on your side somehow. Price: 300
Machette- Double-purpose weapon, as it would also be useful in a jungle. Price: 45
Machette of Headless Foes- This adds extra "wind" damage to it, which means it slices more powerfully. Price: 300
Katana- A fine blade, perfect for fast strikes. Price: 40
Katana of Win- Made of win. Price: 400
One-Headed-Flail- A weapon most often used by clerics. Price: 25
Two-Headed-Flail- A more powerful flail, but more dangerous. Price: 40
Three-Headed-Flail- Incredibly dangerous flail that inflicts MASSIVE damage. ;-) Price: 75
Hydra-Flail- Every time someone cuts off a head of one of these, it grows two more. Price: 350
Mace- Another weapon mostly used by clerics. Quite capable of smashing jaws. Price: 30
Mace of Malice- Quite capable of smashing jews. Thus, it is usually used by Christians. Price: 250
Morning Star- Basically a very long version of the mace. It has a wider range as such. Price: 40
Evening Star- It's lights out for you! Does additional crushing damage. Price: 250
Club- Most often used by the druid. Not very powerful, it's just a thick stick with a couple of spikes. Price: 10
Ace of Clubs- Much more powerful than a normal club. Price: 300
War Hammer- A large hammer with the potential of quite literally 'bashing faces in'. Price: 40
Gravity Hammer- This large hammer packs a very powerful punch, literally knocking back foes over ten feet into the air. Price: 500
Short Bow- Thieves can use this, and can't use any other type of bow. Price: 45
Long Bow- Can shoot to a farther range. Price: 75
Composite Long Bow- Can shoot to great distances. Useful for sniping. Price: 100
Light Crossbow- Can shoot as far as a long bow. Price: 85
Heavy Crossbow- Shoots incredibly far. Useful for sniping. Price: 110
Sling- Quite capable of making a hole in one's head. Price: 10
Ass in a Sling- No one knows how it got this name, but when an opponent has this weapon, well, your ass is pretty much in a sling. Price: 125
Slingshot- Better range than the normal sling. Price: 20
Slingshot of Gaping Head Wounds- The bullet/rock shot out of this will show no signs of stopping for a very long time, even if it hits something in its way. Price: 250
Throwing Daggers- Price: 50
Poisoned Throwing Daggers- Price: 250
Darts- Price: 30
Lemon-Juice-Tainted Darts- Trust me, these hurt a LOT. Price: 150
Throwing Axes- Price: 100
Throwing Axis and Allies- These axes have the strange power of actually homing in on its target. Price: 500
Shuriken- Price: 125
Worthless Sega CD Throwing Discs- Razor-sharp. Price: 100
Kunai Knives- Super fast and deadly accurate. Price: 130
Battle Axe- Price: 25
The Axe of the Apostles- Usable only by Paladins. Heals the user slightly for every hit made. Price: 400
Two-handed Axe- Price: 35
Axe Comma Giant- The sheer weight of this thing can cut someone down to size. Price: 100
Spear- Price: 30
Spear of Punishment- Anyone hit with this will be poisoned. Price: 400
Halberd- Basically an axe on top of a large pole, with a spear on the pole as well. Price: 40
Quarter Staff- Price: 15
Three-Quarters Staff- Knocks foes away from you. Price: 300
Shields
Buckler- Tiny, whimpy shield. Weight: 5 Price: 5
Small Shield- Small, but useful. Weight: 15 Price: 20
Medium Shield- Weight: 25 Price: 35
Large Shield- Weight: 35 Price: 45
Tower Shield- Really big and weighty shield that sucks unless you never need to move. In the case that you don't, though, it is nearly an ultimate defense. Weight: 40 Price: 50
Gauntlets
Gauntlets of Dexterity- Makes your character uber-dexterious if they aren't already. Even if they're like, a giant or something. Price: 750
Girdles/Belts
Girdle of Hill Giant Strength- Makes your character incredibly strong if they aren't already. Price: 1,250
Boots
Boots of Speed- Makes your character really fast. Price: 1,250
Neclaces/Pendants/Amulets
Amulet of Missiles- Casts Magic Missile once per day. Price: 750
Rings
Ring of Infravision- Grants perfect night vision. Price: 750
Cloaks
Cloak of Fire Resistance- Price: 350
Mage Spells
Magic Missile- You fire five gleaming red spheres out of each of your finger tips, and each one inflicts little damage, but five shots pretty much guarantees that you distract your opponent, making him fail whatever he was trying to do.
Burning Hands- Standard fire spell. Can hit several opponents, but they have to be fairly close. Price: 100
Agannazar's Scorcher- A jet of flame that can hit multiple opponents if they're lined up perfectly, but as it has not much width, it is highly unlikely. Hurts more than Burning Hands. Price: 150
FireBall- The famous fireball spell. A ball of flame hits a certain area. Any creature hit by this takes a lot of damage. It also explodes on a fairly large scale, hurting other creatures too... Just not as much as the person hit directly, if any. Price: 200
Ice Storm- A storm of icicles that come crashing down on a large radius. Price: 200
Quartz' Frost- A spell invented by Quartz. He ported it from "The Wand of Frost". It hurts A LOT. Price: 250
Sunray- An amazing beam of light that encompasses the spellcaster and blinds everyone in the area for a few posts, and hurts them a little bit. Instantly kills any undead. Price: 300
Acidic Bomb- Think like FireBall, except that it initially hurts less, but it poisons everyone in the radius. That's not good. Price: 275
Lightning Bolt- A horizontal lightning bolt that hurts targets a LOT. It also bounces off walls, so beware... Price: 200
Skull Trap- Considered an evil spell. A skull hovers in a certain area until a target stumbles across it, making it explode. The bits and pieces do lots of damage, and it effects a radius a bit smaller than a fireball spell. Price: 250
Priest/Druidic Spells
Cure Light Wounds- Priest/Druid. Heals 1/5 of any character's injuries almost instantly. Price: 50
Cure Moderate Wounds- Priest/Druid. Heals 2/5 of any character's injuries almost instantly. Price: 150
Cure Serious Wounds- Priest/Druid. Heals 3/5 of any character's injuries almost instantly. Price: 300
Cure Critical Wounds- Priest/Druid. Heals 4/5 of any character's injuries almost instantly. Price: 400
Heal- Priest/Druid. Heals all of any character's injuries almost instantly. Price: 500
Raise Dead- Priest. Any dead character (as long as they aren't mutilated) comes back to life, but on the brink of death. Price: 1000
Resurrection- Priest. Any dead character comes back to life, with full health. Price: 1500
Entangle- Druid. Many vines come up out of the ground and hold any characters in the radius completely still. Lasts only 6 posts. Price: 150
Potions
Potion of Healing- Heals 1/4 of your character's injuries almost instantly. Price: 15
Potion of Extra Healing- Heals 1/2 of your character's injuries almost instantly. Price: 30
Potion of Superior Healing- Heals 3/4 of your character's injuries almost instantly. Price: 45
Antidote- Instantly cures poison. This might save your bacon. Price: 55
Special Scrolls
Stone to Flesh- Anyone petrified is, umm, no longer petrified. Price: 50
Wands/Rods